DREADMATESSTAY CLOSE. STAY ALIVE.
A CO-OP HORROR ESCAPE
SIX HAUNTED CHAPTERS. ONE BAD IDEA.

DREAD
MATES

A haunted house. One way out.
Try not to leave your partner behind.

HOW ARE YOU PLAYING?

WASD + Space, a gamepad, or touch controls. No room needed.

CHAPTER 01 · The drowned foyer⌄
Headphones on. Courage optional.
THE DROWNEDHe hears every splash.
Don’t give him a reason.
MINT
PEACH
READ THIS BEFORE BLAMING YOUR PARTNER

House rules.
Read them. Survive them.

01 / Pick your kind of panic

Lone player: start immediately with solo puzzles and timed doors. Two players · same computer: share a keyboard or use two gamepads. Neither needs a room. Two players · online: connect separate phones or computers with a private room and passcode. Both co-op options let you choose a rope or move separately with faster ghosts.

02 / Bells, rescues & second chances

Q / L throws a distraction bell in the direction you face. It draws the ghost away for 3.4 seconds. Hold E / Right Shift to sneak, pull a swimmer or free a captured partner nearby. You have 20 seconds to reach them. Rescued players get a brief shield.

03 / Learn what hunts you

The Drowned follows water splashes, including your jumps until you reach dry floor. Its crawl is faster than your run. The Bellkeeper hears running on dry floors during its listening cycle: hold action to sneak. The Jaw marks a spot before charging: move or jump. Green sanctuaries are safe. In the sunken archive and midnight heart, creeping darkness advances behind you after a head start. Puzzle sanctuaries hold it back — keep moving between rooms.

04 / Little puzzles, big arguments

Runes: follow the shown order, alternating players. Lanterns: tap action to turn your dial to the clue. Bells: ring opposite bells within 3 seconds. Solo players handle every part themselves. Puzzle rooms save your checkpoint; solved puzzles stay solved.

05 / The floor is still trying

Outer iron fences block movement; touching them does not end your run, but the ghost can catch you there. Run to the platform edge, then jump. Spikes flash amber before rising; wait at the rim or jump clear. Jump over the swinging blade. Rotten wood collapses quickly. Solve the preceding puzzle, then hold the brass door pad while your partner crosses to violet. Solo: you get 5 seconds to cross.

06 / Make the guest your own

Outfits are cosmetic. Each personality gives one small bonus, shown in the wardrobe. Progress saves in this browser at sanctuaries and puzzles. Save & leave resumes safely at your latest checkpoint. Record makes a downloadable clip of the 3D view, up to 3 minutes, without microphone audio.

P1: WASD / Space / E action / Q lure · P2: Arrows / Enter / Right Shift action / L lure
Gamepads: stick / A jump / X action / B lure · Esc pause · R retry
Online: create a private room, share the code and passcode, and play on separate computers or phones. Both guests use P1 controls on their own device. Switching apps pauses the room. After reloading, choose Two players · online, then Resume online room. Rooms keep progress for up to 2 idle hours (24 hours total). Solo and same-computer saves stay on this browser.

YOUR GUEST. YOUR BAD DECISIONS.

Dress for a long night.

Clothes are cosmetic. Choose your inborn trait before a run; outfits can change anytime.